Gowalla Adds Android Support, Goes Tête-à-Tête with Foursquare

UPDATE: We have learned that Gowalla is funded by the highly-regarded Founders Fund and Alsop Louie, making them a.) no slouch for funds and connections, and b.) FF’s first Texas investment, an exciting move. Given how much Texas companies gripe about Valley VC’s not taking them seriously because of location, we’ll pursue a follow-up post on this topic.

UPDATE #2: Here is the SEC filing for the $2 million round.

The location-based social networking space continues to heat up, and two horses lately seem to be separating from the pack — Foursquare and Austin-based Gowalla (both launched at this year’s SXSW in March).

What’s proving to be the difference-maker for these two is the addictive, social gaming feature-set that each incorporates — including but not limited to checking in at various establishments or “Spots”, victorious “mayorships” that signify a high frequency of patronage (and often trigger special deals and coupons), breadcrumb-ish tips and trips that guide the uninitiated through new neighborhoods and foreign lands.

Foursquare undeniably has the early lead, mostly because of the credibility its founders and investors have brought to the table. But until a few weeks ago, Foursquare only supported select cities, which allowed Gowalla to secure a growing user base, especially outside of the US.

Foursquare is taking a mostly top-down approach to their expansion. Although users are highly incentivized to add new locations and associated information, the service is manually preloading local business information, with a bias towards accuracy and completeness.

Gowalla, in contrast, is taking a much more bottom-up approach — venue listings are largely crowdsourced.  This strategy of course requires a critical mass of motivated users in order to succeed at scale, but it comes with the advantage of location-agnosticism, allowing the service colonize new markets more quickly. Users are also much more invested in a service they have helped build from the ground up.

In the last 6 months, Gowalla has fared particularly well abroad, where Foursquare had no foothold…as yet. Rapid expansion and very healthy growth by both parties promise to level the playing field considerably. Foursquare’s recent addition of 15 Eurpopean cities shows that they’ve been paying attention to their Lone Star competitor’s traction. Gowalla likewise has been adding new features like integrated Twitter functionality for both Passports and Spots, in an attempt to replicate and extend Foursquare’s word-of-mouth spread, particularly at the local level.

Gowalla just added support the Android platform via the browser (instead of a native app). This is a scrappy move — functionality and location access are seamlessly ported over, with little UX degradation. A native app is in the works, but with Foursquare already on Android and about to add Blackberry support, time is of the essence. The smaller and mysteriously-funded (angel? VC? self-funded?) Gowalla (a product of Alamofire, the incubator-ish design studio that also makes Packrat) will be hard-pressed to keep the pace — clever technical placeholders, grassroots community support, and user-contributed content are their best bets. We hope to follow-up on the company’s funding status and funding ambitions soon.

In the meantime, Gowalla has certainly turned the head of many a jaded Austinite, in no small part because the company’s approach is in many ways a manifestation of the city it which it is itself located — a design-centric, obsessively agile, particularly scrappy gang of misfits with community love and enough gumption to bet against industry uber-seeers Tim O’Reilly and Fred Wilson.

Gowalla is also perhaps the most accurate measuring stick we have right now as to how well Texas companies can compete with their well-funded breatheren on either coast.

Follow Our Austin Twitter Lists!

Our friends at Twitter rolled out their much-anticipated Lists feature to all users today. The new capability is very useful for finding and following users in certain verticals or categories, and we think that it is reasonable to expect an explosion in list-making over the weekend.

ReadWriteWeb has a great piece on Lists, which includes their 10 favorites thus far.

In honor of the new feature, we here at Austin Startup and Startup District have begun seeding 6 Austin-related lists:

If you have other lists you’d like us to add, leave a comment.

And, what we’ve got so far is only a start – please follow the lists themselves, but also be sure to alert us of anyone we’ve excluded, using the form below – we’ll make the additions in short order.

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Joel Spolsky in Austin 10/14 for StackOverflow DevDay (plus free ticket)

Update: we have been given one free ticket ($99 value) for one of our readers. If you’re interested, tell us in the comments what you think is the most important insight you have gleaned from Joel’s writings over the years. Bryan Menell will pick the best submission on Tuesday (the event is on Wednesday).

On October 14, Joel Spolsky and Stack Overflow will be in town for the Austin leg of the their DevDays tour, co-presented by Carsonified (the most excellent Brits behind the FoWA family of conferences).

Our own Jason Cohen from SmartBear is also speaking. The cost is $99.

If you’re not familiar with Spolsky, he is something of a developer god, famous for his writings at Joel on Software and more than a few bound volumes. He began his career at Microsoft and Viacom, but slowly built a national reputation at Fog Creek Software, a development shop he cofounded with Michael Pryor.

Fog Creek is known for its exceptional care and feeding of developers, general contrariness – and FogBugs, its flagship product.

Here’s a few of our favorite posts from Joel over the years. What are yours?

  • Things You Should Never Do [link]
  • The Duct Tape Programmer [link]
  • Top Twelve Tips for Running a Beta Test [link]
  • Designing for People Who Have Better Things To Do With Their Lives [link]
  • A Field Guide to Developers [link]

Stack Overflow is a more recent effort from Spolsky and team — a Q+A site for developers that has in many ways become a case study in community management. It is part forum, part blog, and part wiki, with a little collaborative filtering and social voting mixed in. The end result? It’s where the best developers hang out and answer questions, and the first place any up-and-comer looks for reliable counsel.

The SA team has more recently been moving into new realms with the likes of SuperUser – their Q+A site for the flip side of the coin.

What:
StackOverflow Austin DevDay

When:
Wednesday, October 14th
9 a.m. – 5:30 p.m.

Where:
Monarch Event Center
6406 North IH-35 Suite 3100, Austin, Texas, 78752, USA
Tel: 512.371.1711

Spawn Labs Launches at TechCrunch 50

We’re reporting here live from the TC50 show floor. You can watch the livestream here, with video of the presentation also embeded below.

Among today’s demos was Austin-based Spawn Labs, which makes it possible to play your Xbox 360, Xbox, PS2, PS3 and Gamecube from anywhere in the world with a broadband internet connection. It is essentially a Slingbox for games.

Much of the details were revealed on-stage, but we’re including some of the additional use-cases below to give context:

During the demo, Spawn Labs CEO David Wilson showed us how he was playing Soul Caliber 4 over the internet, connected to his XBox 360 back home. That is cool in and of itself, but there’s more to it. At home, a gamer can play on their console or TV, while multiple friends can join the game remotely. When traveling, any gamer can play any of their Spawn Labs-connected consoles through a broadband connection; regardless of distance, a gamer and several friends can play a game together from multiple broadband-connected endpoints.

You can also see your friends’ game consoles on the Spawn Labs portal. From the portal you can send invitations to people to play on your console, tell you what game is loaded, see if someone else is playing it, and if your console is available or busy. The spectator mode allows your friends to see all your cool moves, either live in real-time or recorded and saved.

If you’re trying to play a game over the internet, there is always a big issue of network traffic and latency. Studies show that latency is noticeable to users when the round-trip takes greater than 85 milliseconds. Spawn Labs says that their device currently runs about 100 milliseconds, but they have some ways in the short term to get it down to 70 milliseconds. When internet traffic gets too crazy, the device will automatically downgrade the video quality from HD to lower definition.

The unit is priced at $199, and as of today’s launch Spawn Labs is taking pre-orders. The product will be available in November, and orders will be filled on a first-ordered, first-served basis.

Presentation notes:

CEO David Wilson did very well. Had a live XBox game (Soul Caliber) being played live onscreen. It was impressive, in real time, and with no image degradation or perceptible lag or latency.

Nice tweets from the likes of Sean Percival: “Spawnlabs is brilliant, play xbox at work!”

Some unfortunate product issues emerging now towards the end — not working, not sure why. Up next: judge commentary and questions.

Calcanis: “Slingbox for XBox” — what do you think?

Jason Hirschorn: I was at Slingbox, what about a “carousel” approach, or is it just only whatever single disc you have in the console? Answer: for now, just what you have in the console. We’ll get there over time, we have thought a lot about this.

George Zachary:  a bandwidth issue, or a latency issue? I used to encounter this when I worked at Nintendo. Answer: latency is there, but barely detectable.

They are at 85 milliseconds of latency, think they can easily get down to 70. Geography does matter.

Follow-up from George: Targeted at in-home networks where there is no latency, or everywhere? Answer: we’re doing both, and all of the above.

Slingbox started at same price — $199.

Don Dodge: assume it works, latency is not a problem, etc. Bet is that consumers will pay $199 to play remotely. How badly do gamers want to play remotely? Answer: strong response thus far, from individuals to developers.

Dodge follow-up: integrate with any game? Answer: on supported consoles — Xbox 360, Xbox, PS2, PS3 and Gamecube. Another follow-up: also assumes that you take controler with you, plug into USB? Answer: you can, but you also use your keyboard, etc.

Yossi Vardi: What about the iPhone as a controller? Answer: Conceivably — yes. But not yet.

Arrington: Best Buy — you’re right here. Raise your hand. How many of these can you move? David, you need to meet them immediately after this.

David: thank you. That would be great. We are in discussions with several retailers, and we do think that it will sell.

And, we’re out!

Video of the demo:

Manuel Rosso Raises $2M from AV

Manuel Rosso, formerly of Dell’s desktop group and IMVU Inc., a social media startup (co-founded by guru Eric Ries) has raised $2 million from Austin Ventures, the Statesman’s Lori Hawkins reports.

The new company was incubated at AV over the last year, where Rosso served as an Entrepreneur-In-Residence.

Austin Startup can additionally confirm that Rosso has hired ex-FiveRuns VP of Development and Technology Steve Sanderson as the VP of Product of the new company.

Sanderson has a reputation for guiding especially simple and elegant products, as well as the care and feeding of Ruby developers. At FiveRuns he recruited and managed and truly top-notch group, and it is reasonable to expect to see a few notable Rails hires for the new venture in the coming weeks and months.

The investment is one of a select few early stage, consumer-facing investments that AV has since announcing its new $900 million fund. Other recent portfolio company additions in this vein include Crimereports.com, Jigsaw, Slacker and Workstreamer.